Rules and
Regulations

Revision B - 10/06/06

 

Content

Article I - NAME
Article II - OBJECTIVE
Article III - Player Eligibility
Section 1 - EBAC Eligibility
Section 2 - Laid-Off Employees
Section 3 - Termination of Employment
Article IV - Membership Dues
Article V - General
Section 1 - Glossary of Terms
Section 2 - Sportsmanship<
Section 3 - Team
Section 4 - Captains Responsibilities
Section 5 - Protests
Section 6 - Standings
Section 7 - Team Drop-Outs/Forfeits
Section 8 - Playoffs

Article VI - Match Play
Section 1 - Schedule
Section 2 - Match Format
Section 3 - Coin Toss
Section 4 - Points
Section 5 - Honorable Mentions
Section 6 - Playoffs
Section 7 - Forfeits
Article VII - Game Play
Section 1 - Starting A Game
Section 2 - Grace Periods
Section 3 - Throw
Section 4 - Scoring
Section 5 - Ending A Game
Section 6 - Scorekeeper Conduct
Section 7 - Shooter Conduct

Article VIII - Game Rules
Section 1 - 301 - Double In & Double Out
Section 2 - 501 - Straight In & Double Out
Section 3 - Cricket
Section 4 - Chicago Style
Article IX - Equipment
Section 1 - Darts
Section 2 - Board
Section 3 - Oche

Article I - NAME

This organization shall be known as the Electric Boat Athletic Club Dart League, hereinafter referred to as "EBAC Dart League" or "The League".
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Article II - OBJECTIVE

The objective of the EBAC Dart League shall provide a program of competitive darts.  The ideals of good sportsmanship, honesty, and respect for authority shall be emphasized.
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Article III - Player Eligibility

Section 1 - EBAC Eligibility

All players who conform to the EBAC BYLAWS ARTICLE III are eligible to participate in the EBAC Dart League.
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Section 2 - Laid-Off Employees

In the event that a player is laid off by EBCorp. or teamed organization, that player may continue to play in the league for the remainder of the season, subject to EBAC eligibility.
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Section 3 - Termination of Employment

In the event that a player leaves employment at EBCorp, or teamed organization, that player forfeits all right associated with EBAC and is ineligible for participation in the EBAC Dart League.  Exception: Article III-2.
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Article IV - Membership Dues

Teams shall pay league dues to be used for the EBAC Dart League and/or EBAC banquet, regular season and playoff trophies and/or drop in tournament prizes.  The dues (typically $25-$40, $35 for the 2006-2007 season) shall be set by league officials prior to final organization of the regular season.  League dues are nonrefundable for players or teams that drop out of the league.
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Article V - General

Section 1 - Glossary of Terms


Bull:             Center of the dartboard.
Bystander:   Person not involved with a given match.
Captain:       The person in charge of the operation and conduct of a team.
Chalker:      Scorekeeper.
Game:          A collection of legs played between opponents as a subset to an inning.
Inning:        A subset to a match consisting of a collection of games.
Leg:             The element of a game recognized as either 301, 501 or cricket.
Masculine:  Masculine gender nouns or pronouns include female.
Match:          A collection of games played between the two teams.
Oche:           The throw line (pronounced ‘ockey’).
Singular:     Singular terms shall, where necessary, include the plural.
Throw:         The intentional act by a player to propel a dart at the dartboard.
Turn:           A player’s turn comprised of throwing three darts, unless a Leg is completed in a lesser amount, at the dartboard.  Bust and end of game rules apply.

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Section 2 - Sportsmanship

Good sportsmanship shall be the prevailing attitude during all competition.  Match participants, scorekeepers, and spectators shall refrain from making noise, movements or other such actions, as may prove to be distracting to any player participating in any game, especially a player at the oche.  This includes verbal expressions or harassment.
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Section 3 - Team

(a) A team shall consist of a minimum of 4 players.

(b) Points gained by the participation of an ineligible player shall be taken away from that team and awarded to the opponent.

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Section 4 - Captains Responsibilities

(a) Captains and sponsors are charged with maintaining an atmosphere of good sportsmanship, proper decorum, and safety during matches.

(b) It is the captain's responsibility to ensure that the honorable mentions are marked correctly.  Inappropriate or ambiguous scores will not be counted.

(c) An alternate captain may be specified if the captain is not present during a match. The alternate captain will have the authority of the Captain during the match.

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Section 5 - Protests

Any disagreements between players, which are not specifically covered in these rules and cannot be settled by those player’s captains shall be settled by the league officials.  In this case the game in question along with the remainder of the match shall be completed with the game in question being identified on the score sheet as being under protest.  All decisions made by the league officials shall be final.  Additionally, all disagreements that are settled between the captains shall be brought to the attention of the league officials for consideration in amending the rules contained herein.
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Section 6 - Standings

(a) Standings will be calculated throughout the season based on a team's win-loss record in games.

(b) For the sole purpose of seeding teams in the playoffs, ties will be broken as follows;

(1) The first tie breaker is the head-to-head win-lose game record.
(2) The second tie breaker is the total win-lose-tie match records for the season.  Tie matches will be considered half a win in this calculation, i.e.  %=(#MatchWins+0.5*#MatchTies)/#Matches.
(3) The third tie breaker is the total win-lose records in singles games for the season.
(4) The forth tie breaker is the head-to-head win-loss record in singles games.
(5) If still tied, seeding will be determined by a coin toss if playoff eligibility is not affected by the outcome.  Otherwise, a tie-breaking match must be played.  The form of this tie-breaking match shall be determined by league officials not directly involved in the match.
(6) In the case of ties between 3 or more teams, once a team has broken the tie, that team is seeded and the tie breaking process restarts to reseed the remaining teams.

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Section 7 - Team Drop-Outs/Forfeits

In the event that an entire team drops out, or forfeits, from the league, the league officers shall determine if the win points gained against the defaulting team shall be deleted or if an average of the win points gained shall be awarded to the remaining teams who have yet to play the defaulted team.  All decisions made by the league officials shall be final and shall be in the best interest of the remaining teams in the league.  Some guidelines for the league officials are identified below (assuming a season where each team is played twice) which may or may not reflect the official’s final decision.

(a) If the team drops out during the first quarter of the season, then the points would be subtracted from the teams they already played, as if the games were never played.

(b) If the team drops out during the second quarter of the season, then the average opponent match wins would be rewarded to the remaining teams, that haven’t played this team, for the remainder for the first half of the schedule. All teams would then have a "bye" for the second half of the schedule.

(c) If the team drops out during the third quarter of the season, then the points gained by this team during the second half of the season would be deleted resulting in all points during the first half counting and the second half ending up as a "bye" for everyone.

(d) If the team drops out during the fourth quarter of the season, then the average opponent match wins would be rewarded to the remaining teams, that haven’t played this team.

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Section 8 - Playoffs

Dependent upon the number of teams participating in a given season, not all teams may make the playoffs. The playoff format shall be as defined in Article VI-6.
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Article VI - Match Play

Section 1 - Schedule

(a) Matches shall be played in accordance with the schedule developed at the beginning of the season.

(b) The home team selects the board(s) to be used during the match.  Boards are selected on a first come basis of the home teams.  In the event of a conflict between home teams of originally scheduled matches the board selection shall be determined by a coin flip.  The presence of 4 players on the home team roster is required for invoking this rule.

(c) A maximum grace period of 15 minutes shall be allowed, from the designated start time on the schedule, for teams/players arriving late.

(d) Individual matches may be rescheduled by the team captains.  If a match is required to be rescheduled, the following apply;

(1) The captain of the team requesting to reschedule must notify the opposing team captain at least 24 hours in advance of the originally scheduled match as a courtesy.
(2) The rescheduled match must be played within 8 weeks of the originally scheduled date.  Failure to do so may be subject to forfeit rules, Article VI-7.
(3) The League Commissioner(s) and Statistician(s) must be notified of the rescheduled date and time to avoid conflicts and overcrowding.
(4) Originally scheduled matches get board preferences and are entitled to the use of two boards of their choice.

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Section 2 - Match Format

(a) A regular season match will consist of 8 games and be broken up into three innings.

(1) The first inning will be four singles games.  Each single games shall consist of two legs, one cricket game and one 301 game.
(2) The second inning will be two 501 doubles games.
(3) The third inning will be two cricket doubles games.

(b) Games may be played in any order as agreed to by the team captains.  Exception: Playoff matches shall be played in the order on the score sheet(s).

(c) Score sheets shall be filled out to record the match.

(d) The score sheet shall be folded lengthwise and the captain, or a designated alternate, from each team shall enter the players name in the score sheet.

(e) No player shall participate in more than one game per inning.

(f) Player(s) identified for a given game must play all legs of that game.

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Section 3 - Coin Toss

A coin toss shall occur in which the winner of the coin toss decides which team shall have "option" for the first game. (Exception: See Article VI-6(e) for playoff matches.)  Option for the remaining games shall alternate for each team and shall be identified on the score sheet.  The alternation of option only applies to the first leg of a game.
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Section 4 - Points

(a) Two points shall be awarded to the winning team for each doubles game.

(b) One point shall be awarded to the winner of each leg of the singles game.

(c) At the completion of each match, the total points earned for each team shall be recorded and a member from each team is required to verify the scores and honorable mentions recorded are correct and shall sign the score sheet.

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Section 5 - Honorable Mentions

(a) Honorable mention (All-Star) points will be awarded for exceptional innings.  These points will be factored into the individual statistics and rankings.

(b) Each feat should be recorded in the "H.M. Pts" column of the score sheet, next to the player’s name in the appropriate game/leg.  Use appropriate abbreviations. (e.g. 120 = T20, 6 hits = 6H, 4 Bulls = 4B.)  Additional space is provided on the score sheet for any necessary clarifications.

(c) The relative scale of the points to be awarded is listed below.

H.M. Pts.

301/501

Cricket

Bulls

Turns*

1

100-119

5 Hits

-

7

2

120-139

6 Hits

3 Bulls

6

3

140-159

7 Hits

4 Bulls

5

4

160-179

8 Hits

5 Bulls

4

5

180

9 Hits

6 Bulls

3

  * Total number of turns used to win a leg, including busts, attempts to double-in, etc...

(d) The player throwing the winning dart in a partner’s game shall receive 0.5 honorable mention points.

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Section 6 - Playoffs

(a) The score sheet(s) shall be filled out the same manner as in the regular season.

(b) The higher seeded team shall have the choice of which board shall be played.

(c) The higher seeded team automatically wins the coin toss.

(d) A player is considered eligible to participate in the playoffs if the total games played is equal to or greater than the equivalent of one game per match.  (Note: Singles games consisting of multiple legs count as ONE game.)  In the event that a team participating does not have the minimum required eligible players available for a match, exceptions may be made by the league officials prior to the start of the match, otherwise Article VI-7 applies.

(e) For each playoff match, the winning team shall be determined by the team with more points, once a team has accumulated a total of 17 or more points, at the conclusion of a game.

(f) The match shall be played in two rounds of a regular season format, Article VI-2, and a tie-breaker game of singles as necessary.  The filling out of the score sheet during the match shall be as follows:

(1) Round 1 shall be completely filled at the beginning of the playoff match.
(2) The second round of innings shall be filled out as necessary, prior to beginning each inning.
(3) The tie-breaker game shall be filled out on the score sheet as necessary.

(g) Tie-breaking games shall be played as Chicago, Article VIII-4, to determine the winner of the match.

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Section 7 - Forfeits

A reasonable attempt should be made to makeup matches/games to prevent forfeits.  In the event that a team does not have the minimum number of players required to play a match, upon agreement from both team captains, the team may play shorthanded.  The score sheet shall be filled out leaving blanks for the missing player.  If a player is a "no-show", and the games will not be made up, the score sheet should clearly identify the missing player, e.g. lined-out or blank.  Scoring for forfeited games shall be awarded as follows:

(a) Singles Games:

(1) The non-forfeiting team shall receive a team win point for each leg of the game.
(2) The forfeiting team shall receive a team loss point for each leg of the game.
(3) Both team shall receive a team lose point for each leg of the game if both teams forfeit.
(4) No individual player shall benefit or be penalized for games not played.  For example, no Honorable Mention points are awarded towards the calculation of individual statistics


(b) When possible, doubles games shall be played short-handed and scored as follows:

(1) The winning team shall receive the team win points.
(2) The losing team shall receive the team lose points.
(3) All Honorable Mention points earned shall count for all players towards the calculation of individual statistics.
(4) If the shorthanded player wins the game,

i) The short-handed player shall receive credit for two individual win points towards the calculation of individual statistics.
ii) The opposing players shall each receive credit for one individual loss point towards individual statistics.


(5) If the shorthanded player loses the game,

i) The short-handed player shall receive credit for one half of an individual loss point towards the calculation of individual statistics.
ii) The opposing players shall each receive credit for one individual win point towards individual statistics.


(c) Doubles Games not played shall be scored as follows:

(1) Both team shall receive team lose points.
(2) No individual player shall benefit or be penalized for games not played.

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Article VII - Game Play

Section 1 - Starting A Game

(a) Each player in a game is allowed to throw nine practice darts prior to starting a game.  Exception: The use of a grace period for personal reasons shall be subject to the loss of the practice dart entitlement.  Example: A player taking a smoke break has 5 minutes to finish the break and take any practice darts.

(b) All games will begin by THROWING THE CORK.  For partner games, either team member participating in the game may throw the cork for a given leg.  The team/player that has the option of throwing 1st or 2nd at the cork is decided by the coin toss identified in Article VI-3.  The player throwing closest to the cork, as determined by the scorer, shall have the option to throw first to start the game.  For a singles game, the loser of the first leg has the option of throwing the cork 1st or 2nd in the second leg.

(c) The dart must remain in the board to count.  Additional throws may be made when throwing the cork, until such time as the player’s dart remains in the board.  Should the second thrower dislodge the first throwers dart, a complete re‑throw will occur, maintaining the same order.

(d) The second thrower may acknowledge the first dart as an inner or outer Bull and ask for that dart to be removed prior to his/her throw.

(e) Re-throws shall be called if the scorekeeper cannot decide which dart is closest to the cork or if both darts are anywhere in the inner bull or both darts are anywhere in the outer bull.

(f) Should a re-throw be necessary, the darts will be removed from the board and the player who threw second will throw first.

(g) For partner games, the player’s name listed first on the score sheet shall be the first thrower for that team for that game.

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Section 2 - Grace Periods

In addition to the grace period allowed for the start of a match, Article VI-1(c), the following grace periods shall be allowed during the match.  Good sportsmanship should prevail when using, allowing and enforcing grace periods.

(a) A team/player has 5 minutes to report to the board once the teams/players have been called to a game.  A game is considered to have been called at the completion of the preceding game.

(b) Should a player's playing equipment become damaged or lost during the course of a game, that player shall be allowed up to a maximum of 5 minutes in which to repair/replace the playing equipment.

(c) A maximum time limit of 5 minutes shall be allowed in the instance of a player required to leave the playing area, during the course of a leg.

(d) The total grace allowed a team/player shall not exceed 10 minutes during the course of a game.

(e) The total grace allowed a team shall not exceed 20 minutes during the course of a match.

(f) Failure to come to the oche, after the allowed grace periods, shall result in forfeiture of the player’s turn.

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Section 3 - Throw

(a) All darts must be thrown by and from the hand.

(b) A turn shall consist of three thrown darts, unless a game/leg is completed in a lesser amount.

(c) Should a player touch a dart, which is in the dartboard, during a turn, that turn shall be deemed to have been completed.

(d) A partner, teammate or spectator may advise the thrower during the course of a throw, leg, game or match.

(e) Any dart thrown shall not be re-thrown except as noted in Articles VII-3 (h) and (i).

(f) All throws shall be made from behind the oche.  Should a player have any portion of his feet or shoes over the oche line during a throw, all darts so thrown shall be counted as part of his throw, but any score made by said darts shall be invalid and not counted.  One warning by the opposing team captain shall be considered sufficient before invoking this rule.

(g) A player wishing to throw a dart, or darts, from a point either side of the oche line, must keep his feet behind an imaginary straight line extending from either side of the oche line.

(h) If a player accidentally drops a dart over the oche and it is apparent that the player was not intending to throw the dart, this dart is not considered thrown and may be picked up and used by the player.

(i) In the event that a player’s throw or dart is interfered with, that player has the option to throw that dart again.  If the thrown dart that was interfered with happens to dislodge a previously thrown dart from the board, the player has the option to re-throw both darts.  If a player chooses to call interference, it must be done prior to throwing any additional darts.  The following shall be considered as interference:

(1) Physical contact during a throw from a bystander or an opposing team’s player.
(2) Any object entering the playing field between the oche and the board during a throw.  This includes but is not limited to a bystander, an opposing team’s player or darts bouncing off of a neighboring board.
(3) A bystander or an opposing team’s player purposefully causing a distraction in the vicinity of the thrower.

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Section 4 - Scoring

(a) The scorekeeper shall be from the team who has option for the particular game as determined by Article VI-3.  A bystander or a player from the opposing team may keep score if agreed upon by both captains.

(b) For a dart to score, it must remain in the dart board a reasonable amount of time after the 3rd or final dart has been thrown by that player.  A reasonable amount of time is as deemed necessary for both the scorekeeper and the thrower to positively identify the location of the dart in the dartboard.  A rule of thumb is a minimum of 5 seconds.

(c) The tip of the dart point must be touching the bristle portion of the board in order for the dart to be counted as a score.

(d) No dart may be touched by the thrower, another player, scorekeeper or spectator prior to the decision of the scorekeeper.  Should this occur, that throw shall be deemed to have been completed, per provisions set forth in Articles VII-3(c), and VII-3(i).

(e) A darts score shall be deemed from the side of the wire at which the point of the dart enters the board. Should a dart lodge directly between the connecting wires on the dartboard, making it impossible to determine which side of the wire the dart resides, the score shall always be the higher value of the two segments in question.  This includes the outside double ring for the winning shot.

(f) It is the responsibility of the player to verify his score before removing his darts from the dartboard.  The score remains as written if one or more darts has been removed from the board.  For 501 and 301 games/legs, errors in arithmetic must stand as written, unless corrected prior to the next throw of any player/partner on that team.  For cricket games, due to the inherent "strategy" involved in a cricket game, the score remains as written if one or more darts has been removed from the board.  Errors in arithmetic must be corrected prior to the next dart thrown by any player.

(g) In partner games, no player may throw out of turn during a leg.  The player throwing out of turn shall not receive a score and the team shall forfeit that turn.

(h) The scorekeeper must inform the thrower what he has scored if requested by the thrower.  Additionally, the thrower may ask the scorer what score is left at his/her own risk.  The scorekeeper may not inform the thrower what he has left in terms of strategy, e.g. "double 16 left".

(i) The value of the dart scored shall be as shown in the following figure and as described below:

(1) Small or Large Wedge, Wedge value (One Hit)
(2) Double Ring, Twice the wedge value (Two Hits)
(3) Triple Ring, Triple the wedge value (Three Hits)
(4) Outer Bull, 25 points (One Hit)
(5) Inner Bull (Double Bull), 50 points (Two Hits)
(6) Out of Play Area (No score)

 

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Section 5 - Ending A Game

The game shall end with the dart thrown that wins the game per Article VIII.  The thrower shall receive full credit for the gaming winning dart for the purpose of calculating honorable mention points, Article VI-5.  Example: If the opponent has bulls open and the thrower needs 2 bulls to close bulls and win the game, then hits a single bull followed by a double bull, the player wins the game and gets credit for hitting 3 bulls towards honorable mention points. Any dart thrown subsequent to the winning dart are done so at the throwers own peril, Article VII-4(b), i.e. the winning dart may be knocked out.

Section 6 - Scorekeeper Conduct

(a) Decisions made by the scorekeeper are final.

(b) Remain still while the player is throwing.  Do not talk or move about while keeping score.

(c) Face the scoreboard while the player is throwing.

(d) Do not lean out to see where a dart is or follow the darts with the body or head movements.

(e) Call out the score only when asked by the thrower.  Do not call out the score as the darts are thrown.

(f) Identify/verify the total score for the completed turn prior to removal of the darts.

(g) No Coaching.  Do not tell a shooter what to shoot, or what combinations to shoot, for an out.

(h) Be impartial.  Do not show signs of disgust or excitement when chalking.

(i) Change the score only as allowed by Article VII-4(f).

(j) Do not change the sides of the scoreboard of the teams throughout the matches.  For example, if a player or team starts on the left side of the scoreboard, all games/legs will be scored on the left.

(k) The players/teams must be clearly identified on the appropriate sides of the scoreboard.

(l) Any Honorable Mentions should be marked at the bottom of the scoreboard until confirmed to be recorded on the score sheet.  See Article VI-5(b) for appropriate abbreviations.

(m) Any scoring method may be used in scoring 301/501 games as long as it remains consistent and the remaining scores are clearly identifiable.

(n) Cricket should be scored using standard practices.  A single slash/mark represents 1 hit, an X is 2 hits and a closed number is identified by a circle.  The total points scored must be clearly identifiable.  See the figure for acceptable markings and scoring techniques.

(o) All chalking shall be done on the scoreboard in view of shooters, not behind at the table.

(p) When in doubt, call an official.

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Section 6 - Shooter Conduct

(a) Once the game has started, a player participating in that particular game is not permitted to throw additional practice darts on any board.

(b) Call your score after your turn and let the scorekeeper verify it before pulling your darts.  Once the darts are pulled the score will stands as written.

(c) Check that your score is correct before your next throw.  After throwing again, mistakes must stand as written.

(d) Let the scorekeeper finish calculations before you start your throw.

(e) Do not call out mistakes or changes while the scorekeeper is writing or when your opponent is on the line. Wait for the appropriate time, or if necessary politely ask for a timeout.

(f) Opponents must stand at least 2 feet behind the player at the oche.

(g) Thank your scorekeeper when your match is over, win or lose.

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Article VIII - Game Rules

Section 1 - 301- Double In & Double Out

(a) Score begins at 301.

(b) Before any score is counted, the player must begin by hitting a double, i.e. Double-In.  The double thrown count towards the score.

(c) Once a "double" is thrown that dart and all subsequently thrown darts will count in the score.

(d) The outer ring and inner bull counts double and the inner ring counts triple the indicated score.

(e) The score is determined by subtracting the score of each thrown dart from the previous score.

(f) A player busts if the resulting score of a throw would be 1 or less than 0, the turn is over and no score is awarded.

(g) The game is won by the first player to throw a double that results in a score of exactly zero, i.e. Double-Out.

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Section 2 - 501 - Straight In & Double Out

Same rules as in 301 with the following exceptions:

(a) Score begins at 501.

(b) The double ring does not need to be hit to begin scoring, i.e. Straight-In.

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Section 3 - Cricket

(a) The idea of the game is to "close", in any order, the numbers 20, 19, 18, 17, 16, 15 and bullseye.

(b) Once a team/player has hit a number three times it is considered closed.

(c) A number is considered open if there are less than three hits.

(d) The outer ring counts as two hits and the inner ring counts as three hits of the indicated number.  For the bullseye, the outer bull counts as a single, and the inner bull counts as a double.

(e) When a target is closed by a player/team, the opposition can no longer score on it.

(f) Additional hits on a team/player's closed number score the indicated points only if the opponent has not closed the number. (Triples and doubles are scored accordingly.)

(g) To win the game a team must close all of the numbers, 20 through 15 and bullseye, and have a score equal to or greater than the opposition.  If a point deficit exists, it must be made up by scoring points in the opponent’s open numbers.

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Section 4 - Chicago Style

(a) A game that consists of best two out of three legs of 301, 501 and cricket.

(b) Of the three formats (301, 501 and cricket) each can only be played once during a particular game.

(c) Each leg shall be played in accordance with the rules of the format being played, i.e. 301, 501 or cricket.

(d) Starting the game shall be as defined by Article VII-1. Option for the third leg shall be the loser of the coin toss.

(e) The winner of each cork for a particular leg shall decide which format shall be played.

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Article IX - Equipment

Section 1 - Darts

Darts used shall not exceed an overall maximum length of 30.5cm (12in.), nor weigh more than 50gm per dart.  Each dart shall consist of a recognizable point, barrel and flight.
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Section 2 - Board

(a) The dartboard shall be a standard 18" diameter bristle board and shall be of the standard 1 - 20 clock pattern. The board shall have the following dimensions:

Double and Triple rings inside width measurement. = 8mm. (5/16 in.)
Inner Bull Inside diameter = 12.7mm. (0.5 in.)
Outer Bull Inside diameter = 31mm. (1.25 in.)
Outside edge of Double wire to Center Bull = 170mm. (6.75 in.)
Outside edge of Triple wire to Center Bull = 117mm (4.25 in.)
Outside edge of Double wire to Outside edge of Double wire = 342mm. (13.5 in.)
Overall dartboard diameter = 457mm. (18.0 in.)
Spider wire gauge (Maximum Standard Wire Gauge) = 16SWG

(b) The scoring wedge indicated by 20 shall be the darker of the two wedge colors and must be the top center wedge.

(c) No alterations/accessories may be added to the board setups.

(d) The center of the bull's eye shall be 5' 8" above the floor at the oche.

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Section 3 - Oche

(a) Whenever possible, a raised oche, at least 1 1/2" high and 2'long, shall be placed in position at the minimum throwing distance, and shall measure from the back of the raised oche 7' 9-1/4" (237cm) along the floor to a plumb line at the face of the dartboard.  The height of the center bull shall measure 5’ 8" (173cm) from the floor at the back of the raised oche.  The diagonal from the center bull to the floor at the back of the raised oche shall measure 9’ 7-1/2" (293cm).

(b) In the event the oche is a tape or similar 'flush' marking, the minimum throwing distance shall be measured from the edge (front) of the tape closest to the dartboard.

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For more information regarding the EBAC Dart League please contact Commissioners: Mike McCann at 860-867-4441

Maintained by Josh Wessell

Last Modified: Thursday, 02-Feb-2023 12:13:41 EST 02/02/2023